Skip to content
The Motivation Zone

Guitar Hero at 20 – How a Plastic Axe Connected Generations Between Music Fans

Marking two decades since Guitar Hero debuted in North America, giving everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed convincing someone who's nailed the epic lengthy instrumental break before a packed crowd of friends.

Developed by the developers, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to a song. Each riff corresponded to specific notes, producing the feel of a genuine live show.

The studio had already tried its hand with rhythm games prior to teaming up with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a remarkable impact for many musicians included, introducing decades-old groups to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the songs – even though initial releases primarily featured rerecorded tracks.

“We reproduced all the music since the cost was so high,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once Guitar Hero took off, and record sales airtime increased, all artists desired to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for exposing their kids to the songs they loved. It became a multigenerational thing.”

Classic Rock Finds a New Audience

Northern Irish blues-rock band one featured act included Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician the artist recalls how the series revived classic rock back into vogue: “The game provided a larger, younger audience. Typically such music was seen as music that was past it, however when it was featured on the game and teenagers discovered it, suddenly it became trendy. That legitimised it, eliminating the outdated tag. It gave our catalog a new life.”

At that time, the Answer’s debut album was still not available stateside, meaning the game served as a primary platform of discovery for the band during their US tour opening for AC/DC. “Their crew were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Major Band Titles Enduring Influence

Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue compared to their records. It moved well over half a million copies in its first week, while sales of Aerosmith’s music saw an increase of up to 40% at a time when the music business faced decline.

Guitar Hero still motivates nimble-fingered dedication within the community. Recently, a streamer achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. The song is difficult enough on expert mode, let alone performed at double speed while hitting a single one of the thousands of cues. They claimed requiring months of practice to accomplish.

“The game offers a, imaginary experience. If you play other games, that doesn’t mean you should use actual weapons and enlist,” says musician Herman Li.

DragonForce previously wrapped up a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it turned them into widely recognized. “I recall the record label informing us that we were records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before top acts at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other accomplishments. Recently, the track featured in promotional material for a major film. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I’m glad we played a role of people’s lives”.

The Lasting Legacy of a Iconic Controller

Top-tier promotion, whether it’s for automobiles, apparel or video games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. Since the beginning, the co-founders believed there’s an instinctive urge to make music, and their goal was to leverage innovation to enable everyone to do it”.

The majority installments came out over a mere half-decade between 2005 and 2010, including derivative titles like DJ Hero, including a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback in 2015.

Titles like Clone Hero and newer releases have maintained the scene active, with set to be something from the original publisher on the way. A new studio has begun production on its debut rhythm-based title. The initial creators are both involved in advisory roles. Are gamers prepared to welcome another game following Guitar Hero?

“We thought those games could be like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, thus I remain hopeful. There’s no reason for it to continue with new generations.”

About the author

Randy Price

Award-winning journalist with a passion for uncovering stories that matter in tech and culture.

The Motivation Zone

Type to search articles.